3/2/2024 0 Comments Sprite muzzle flash png![]() Notice the missing holo-sight image: this is actually a separate sprite with it's own alpha transparency, so this will have to be edited separately if you wish to add something smiliar to your own gun. This is the "idle" sprite, the main one you will see when the gun is resting in your hands as you play the game. Here is the sprite 6006, in all it's original glory. (These sprites below are the exact same, only one has magazine in, other has magazine out) For reference, here are what each sprite number correlates to:Ħ026 = New magazine (part of the reload animation) Here is the folder showcasing most of the sprites that you should have extracted. Right click on your selected sprites, then click on Export Tile, then extract them to an appropriate folder of your choice. Here the X and Y offsets can be changed (horizontal and vertical), and on the right is the main directory where you can see all those sexy sprites.Ħ072-6074(You can also drag a selection box to select multiple items). On the left pane is the preview window for how the selected sprite will look roughly in the game. To fix this, on the top toolbar, click on Palettes, then Ion Something. No doubt you'll have noticed the funky colours appearing on the right pane. On the top toolbar, click on File, Open ART. Next we're going to use BAFed to open up the tiles000.art file. After this, the first 16 bytes should now look like this:Ġ1 00 00 00 84 4E 00 00 00 00 00 00 83 4E 00 00Now save this file, and it should be ready to open! Full information on this procedure can be found at the bottom of this page, Special thanks to user dwtietz for discovering this! Using a Hex Editor, open the tiles000.art file and remove the first 8 bytes of the file. The tiles000.art is initially encrypted, and will need the use of a Hex Editor to allow access (don't worry this isn't doing anything wrong). for reference) the voxel model is located at voxels\230_SMG.kvx and this will need to be extracted to your main Ion Fury folder, in it's own respective folder titled voxels (so it should read as Ion Fury\voxels). If you want to export the voxel model (e.g. Export the tiles000.art to an appropriate folder of your choice. Using WinRAR, we're going to open up the p located in the Ion Fury main directory. *Clip Studio is the only one I consider non-essential (and is the only program here that requires purchasing), as GIMP can be used for all your image editing needs: however I use Clip Studio extensively for all my image editing needs and can't live without it, and I just used GIMP for palette conversion as I haven't found a way to do it from inside Clip Studio. IM_NOFULL.dat (palette file to convert the 3D voxel to Ion Fury's colour palette).Ion Fury colour palettes (palette files to convert the 2D sprites to Ion Fury's colour palette).SLAB6 (voxel creation, editing and exporting).GIMP (sprite editing + palette conversion).Any good Hex Editor (to allow access to the tiles000.art file).}It's the same, but instead of trying to remove the muzzle overwriting the ability, it removes the muzzle overwriting it's animation.By now, you will have already made your weapon sprite and voxel using your own methods, so from here on out we're going to import them into the game itself! "muzzleFlash": "/items/active/weapons/ranged/muzzleflash.png" "animation": "/items/active/weapons/ranged/gun.animation", "description": "An old 20th century assault rifle with a grenade launcher, sling not included.", "muzzleFlash" : "/items/active/weapons/ranged/muzzleflash.png" "animation" : "/items/active/weapons/ranged/gun.animation", "description" : "An old 20th century assault rifle with a grenade launcher, sling not included.", ![]() Is there any offsets I need to mess with or anything I can do to hide this grenade launcher attachment? png sprite I made for this gun does not have the grenade launcher attachment shown in the picture and instead will be using its own custom graphic. The two with are the trouble though, how do I remove the grenade launcher that Starbound keeps inserting on my rifle? I'm currently in the process of making a mod that has 4 versions of a M4A1 assault rifle, two with M203 grenade launchers and two without.
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